if ((((b.position.x - e.position.x) * (b.position.x - e.position.x)) +
((b.position.y - e.position.y) * (b.position.y - e.position.y)) +
((b.position.z - e.position.z) * (b.position.z - e.position.z))) <=
(e.collisionRadius * e.collisionRadius)) {
e.isAlive = b.isActive = false,